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Half life source maps
Half life source maps










half life source maps

For your point_viewcontrol entity, deactivate the flags: Start at Player / Follow Player / Interruptable by Player.Name the point_viewcontrol something descriptive, (i.e. Add a point_viewcontrol entity to the map where you want the camera position to be when the map is displayed.It doesn't much matter where the entity is placed, as long as it is inside the level geometry and not floating so high that the player falls and takes damage. Add an info_player_logo ( Counter-Strike: Source) or info_player_start (singleplayer games) or info_player_teamspawn ( Team Fortress 2) to the map.All unnecessary elements should be removed. You may want to start from an existing level and simply remove or hide geometry and entities that are not needed for the background map. It should not have any leaks, and be sealed like any standard game level. Create the basic geometry for the scene you want included in the background map.The goal is to make the least amount of geometry and materials necessary, so the map is smaller and loads faster. The geometry in the map should be strictly limited to only what will be seen in the camera view. 8 Creating chapter backgrounds with XBLAH's Modding Toolīackground maps should be created like dioramas.6 Replacing Half-Life 2 background maps.

#HALF LIFE SOURCE MAPS MOD#

4 Script files for background maps and chapters in your own MOD.












Half life source maps